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Below are the 20 most recent journal entries recorded in The DM Corner's LiveJournal:

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Friday, August 22nd, 2008
3:18 am
Roleplayers for Obama? Saving Throw for McCain?

This posting in German: Rollenspieler für Obama? Schutzwurf für McCain

Dorktower: The candidates as gamersWhile many dungeon_masters might be aware of it, fantasy_scifi gamers and readers might have missed the newest development:

Fantasy roleplaying gamers, a classic enemy stereotype of evangelical US-preachers, have been discovered as a voting demographic in the new presidential election. How so? I'll tell you. With the cliché imagery of the 80s for depicting the 'liberal enemy'.

Pro-democratic Blog DailyKos had cast doubt on one of John McCains overly moralistic memories which he had recounted in the evangelical Saddleback Church these days, as stolen from “The Gulag Archipelago” by the late Aleksandr Solzhenitsyn . The McCain campaign reacted fiercely, hitting on liberal bloggers in general and -to everyone's astonishment- on dndfanz as fantasy gamers specifically. (Cultural reference: Dungeons & Dragons is to fantasy gaming what kleenex is to paper handkerchiefs. It is what the kids play at the start of E.T. and it's been around as long as the greenparty in Germany. The McCain campaign attac logic seems to be: Bloggers = Nerds = D&D-Gamers? Quote from McCain's website:</p>

It may be typical of the pro-Obama Dungeons &Dragons crowd to disparage a fellow countryman’s memory of war from thecomfort of mom’s basement, but most Americans have the humility andgratitude to respect and learn from the memories of men who suffered onbehalf of others. (Source)</em>

The blogging world was not enthusiastic about this, even less so if you took those actively or formerly from the "Dungeons&Dragons Crowd", of which some claimed they were "undecided before these attacs". John Kovalic (muskrat_john of DorkTower fame (dorktowerfeed), LJ blogger and game designer ("Munchkin" is qquite a good parody of the RPG hobby) correctly wrote: “What an…odd (yes, odd - “odd” is definitely the word) thing to bring into the national political discourse…”

It was the second time in a few weeks, that Goldfarb had, for the McCain campaign... Read more...Collapse )

Thursday, May 3rd, 2007
4:56 pm
What are your favorite D&D Forums?
((cross-posted to dms_corner, dnd3e, & dungeon_masters))

It's been a long time since I've frequented any D&D Forums online, so I've since forgotten or lost any forums I may have been apart of. The only one I really remember being any good was Planet ADND, but that site apparently went down quite some time ago (sadly)... so now I'm stranded without any organized D&D forums, lol. Would anybody mind posting links to D&D Forums that they are members of? I could use some good reading :)

Also.. don't say "WOTC D&D Forums". That's an obvious one :P

Current Mood: curious
Saturday, March 24th, 2007
10:00 pm
Goblin War Machines
So I'm still working on my own setting, and it's coming along nicely, but I realized that--much against my mission statement--I'm not doing too much different with goblinoids in general, particularly poor little goblins. I've made them character races, balanced with normal PHB fare, but there's a lack of flavor.

Now I'm thinking, wouldn't it be cool if goblins were what tinker gnomes are to other worlds? It would make sense that a relatively frail race with a decent mental capacity would learn to compensate. So kobolds make traps, why not have goblin artificers? I'm going to make it their favored class, and I'm trying to make up new signature items for them. With that in mind, I took a look at the mecha system in d20 future, and have set about to work on converting it for use in regular D&D.

Possible Goblin mecha?Collapse )

X-posted all over.
Tuesday, February 27th, 2007
7:17 pm
Running a big battle
I am a newbie DM running an Eberron game. In the near future I am planning on having my players witness and possibly play a part in a huge battle.  I've never run a huge battle before and I was wondering if you had any tips for it? I don't forsee my players running into the heart of the fight, but if they decide to I would like to have some idea of how to do it without it being boring and taking all night.


Cross posted to dungeon_masters
Sunday, February 4th, 2007
1:07 am
Alright, I know I don't post--like ever, in fact--but I need a bit of help. I've got a massive dungeon to build, and I'm running out of ideas for creatures. Well, not running out of ideas, but running out of creatures, more like. I'll explain behind the cut, as I tend to get longwinded. Read more...Collapse )

When I'm done making this dungeon, I'm going to write it up and post it in my journal, if anyone wants to see it. Still a lot to get done, but it shouldn't take me too much longer. Thanks, in advance, for any help you can provide.
Thursday, January 25th, 2007
12:46 pm
Need Somewhere to Game Online?
If you are interested in gaming online via message board you are welcome to come join the Castle Valiant game board forum. 
It's a new board set up specifically for games to be played in.  
AD&D1st edition, AD&D 2nd edition, D&D 3rd edition, D20, Planescape and other game systems are welcome. 
Saturday, January 20th, 2007
8:42 pm
Suggestions wanted
Greetings all, I'm after a little help.

Behind the folowing cut is the basic, rough background for the upcoming campaign I'm runnign for my group. this is based in a homebrew world, a kind of half-way house between the Forgotten realms, and the Warhammer world.

The Player group will essentially be a groupf of pirates with their own sky-ship.

What I'm after is simple, one line suggestions for adventures based off of the background info..
And please bear in mind, this is very rough information, more details will be fleshed out as we go.

Tuesday, January 2nd, 2007
10:03 pm
An Experiment for my Campaign
I'm going to try and run my campaign slightly differently from others. In addition to the warhammer thing I mentioned below, I'm also going to have it not be a series of random adventures. Instead, I'm going to create about 8 to 10 fairly major NPCs, at not a much higher level than the PCs. These NPCs will be wandering around the world at the same time as the PCs, - I'll keep track of where they go, what they do, what gear they pick up and so forth - and the campaign will be sort of improvised around how they deal with these NPCs and what the NPCs are doing. How do you think this will go over, how well do you think it'll work?
Tuesday, November 7th, 2006
3:16 pm
Monster race domains
Faerun lists Elf Domain and a Dwarf domain and so-forth, but not too many race specific domains for NPC races. For those of you who don't give their gods access to Race Domains, this isn't much of a problem. But in campaigns where they are used, it does make pantheon building a little bland. To my mind, this ought to be rectified, given that so many evil deities are just combinations of Destruction, Trickery, Evil and Law/Chaos.

With this in mind, I put together a giant domain and goblin domain. All spells and feats are from the PH, as use of material from obscure sources seems to be a pretty good way to get ignored. Feel free to use, modify and disparage as you see fit...
Read moreCollapse )
Sunday, September 17th, 2006
7:09 pm
OK guys I have an idea for another campaign...anyone who is interested in Warhammer 40,000 will be very very interested.

Okay, so in the Warhammer 40,000 universe there is this race of alien superpredators known as the Tyranids, who are sweeping across the galaxy, almost completely unchecked.  They arrive at a planet, eat anything and everything on said planet, suck up any atmosphere or oceans, and leave behind a scoured ball of rock.  They use the biomass they've consumed to make more Tyranids.  They are controlled by the Hive Mind, a psychic entity that commands the entirety of what's called the "Great Devourer."  They have already consumed an entire galaxy, and now they're coming for ours.

Here's where my storyline starts.  So the Imperium (the Humans' united government) sends an elite task force of Space Marines (uberly enhanced supersoldiers with ultra powerful weapons and armor and skills and what have you) with a group of "Psykers" (basically, ultrapowerful psionics users) to contain this "Hive Mind".  With the Hive Mind tamed by the psykers, the Tyranid presence in our galaxy will be completely dormant, if not downright under Imperial control.

However, as the Psykers engage in their battle of wills with the Hive Mind, a powerful Warp Storm sets the psychic energies awry and the Hive Mind and the Space Marines' ship are hurled across the abyss of space and time...

Here's where my campaign begins.  The Space Marines' ship has crash-landed in the campaign setting, a place sorta like Eberron but with numerous tweaks and changes.  Basically it'll be just like normal 3E D&D, except with Space Marines as playable PC classes, additional creatures such as Tyranids and Dreadnoughts, and weapons like Bolters, Lascannons, Meltaguns and Plasma Pistols.

What do you guys think?  I'm particularly directing this at Warhammer 40,000 players, as they are the only ones likely to be able to make heads or tails of anything I just said, but anyone's welcome to put in an opinion ^^
Monday, September 11th, 2006
8:56 am
How to deal with this?
We've got a player in our current SR4 game, who has all sorts of ideas which, while technically sensible enough, seem to rather give him an unfair advantage.
Basically it's the hacking programs bit. He believes that it is perfectly reasonable for him to be able to be able to get hold of all of the level 6 programs for free. This being based on a combination of there being rules for cracking them and the present day existence of such entities as Kazaa and the crackz sites for trial software. Even were those things not around he has a contact who is also a hacker and could quite possibly provide him with such programs. As a 4/4 contact it does seem somewhat unlikely he'd charge for simply copying some stuff, after all people frequently let their friends have a cd they've copied etc.

The downside of all this is quite obvious though, he'll be getting all of his necessary "gear" for free whilst everyone else in the party would have to pay for theirs (guns, drones, foci etc). On the other side though, as he bought no financial resources during character creation, until the first run ended and the pay was doled out he was totally useless, which naturally enough caused a certain amount of resentment from the other characters. He still hasn't got very much money and so if something isn't done will be useless again, and there's only so far one can go in "let it ride he's a PC" compared to the character motivation of "why are we supporting this lump".


Wednesday, August 30th, 2006
12:02 am
Looking for Lich Module
I am new to DMing so I am trying to use as many pre-written adventures as possible and just altering them to fit my players. We're playing in Eberron and I have four players.  I have idea for an adventure that ties in directly with two of the PCs' backgrounds.  The main villain would be a powerful lich.  Does anyone have any suggestions for modules that have a lich villain?  I could also go with a powerful necromancer/vampire villain if I couldn't find one with a lich. 

Thank for any help!

*cross posted*
Thursday, August 17th, 2006
3:43 pm
I'm writing up a new player race, roughly following the guidelines given in Savage Species. The games rules for it are as follows:

Size: Medium
-2 Dex, +2 Cha, +2 Wis
Base Land Speed: 30ft
+2 to fort. saves
+2 racial bonus to Use Magic Items.
When using UMI with staves (staffs?), a roll of 20 is assumed.
Auto Languages: Common
Bonus Languages: Dwarven, Terran, Draconic, Gnome, Goblin, Orc, Giant.
Favoured Class: Sorceror.

My question is, should there be a level adjustment? I am inclined at the moment to think no, but have a habit of stuffing such things up. I'm writing up background fluff for the race at the moment, based on the format given in the PH. Thanks in advance.
EDIT: Holy crap, forgot favoured class, ability mods. These have been added.
Saturday, July 29th, 2006
1:16 pm
Monthly cost of living for characters.
I'm building a city campaign based in Eberron's City of Towers, Sharn. The characters are all to be citizens within the city living out their day to day lives and having to cope with the strange occurrences within the city as they do so. I'm really going for a raw real feeling of having to live in a city where you live among 200,000 people everyday, where seemingly mundane events can have a tremendous impact on your life.

My current dilema is working out the average monthly cost of living for the characters; things such as food, property taxes, business licenses and the like. I have found the cost of business licenses, but the only mention of annual taxes is where you can go to pay them. I have furthermore looked in the DMG and PHB for guidelines and the DMG states that such taxes COULD take UP TO one fifth of a characters annual earnings. I was hoping for something a little more concrete.

If anyone has a decent point of reference or has already done some work on this seemingly mundane task, please turn me in the right direction. Until then, I'll have to try to crunch some numbers.

~Caern of the Campaign Builders Club
Tuesday, July 25th, 2006
12:49 pm
idea i want to bounce off people
incorperating attack speed in D&D
(Examples using fighter BAB)

What this would do is increase or decrease the BaB needed for an extra attack based on the size of the weapon. Currently, once you have a BaB of 6, you get a second attack (6/1). with this, for a medium weapon as a medium creature, you get an extra attack at 6, with a small weapon as a meadium creature, you get the next attack at 5 (5/1) and with a large weapon as a medium creature you get the next attack at 7 (7/1). examples below are for a 20th level fighter

Using a weapon one Size Smaller (Small for Medium)(In 3.5:Light)
Using a weapon of your size (Medium weapon for a medium creature)(In 3.5: One Handed)
Using a weapon one Size catergory higher (Large for medium)(In 3.5: 2 Handed)
Friday, June 30th, 2006
3:49 pm
A greeting and a request
Hello all. Hugh from Brisbane here.
I recently decided that I would like to run a 3.5 D&D game for my friends, none of whom have ever played before. I've concocted a brief little campaign that I hope will be a good introduction to the system, but I really don't know how to start teaching them the rules, or which to teach first, for that matter. Any thoughts?
Sunday, June 18th, 2006
10:09 pm
On Line Gaming

I just could not scare up a face to face game where I live so I began a search for on line games to play in.  They were remarkably hard to find so I thought I'd share in case anyone else is looking for on line gaming too.  Keep in mind, I was searching out 1st - 2E AD&D games predominately. 


 The last two sites offer 3 and 3.5E D&D stuff as well as a few 1st and 2E games. 
The last site offers GOBS of different games and game systems.  

DM's, you can also run your own games too. 

Saturday, May 27th, 2006
12:02 pm
Seeking a Game
Anyone running an online AD&D game and seeking another player?

Know where I could find an online game to play in?

Current Mood: curious
Saturday, May 20th, 2006
4:16 pm
Dungeon layouts
I'm trying to draw up a map for the giant fortress called Pra'xirek, in Eberron. The only problem is, I'm having difficulty with the layout, such as: what type of rooms to have where, and little quirky places that will add some flavour. If any of you guys have suggestions of good sites I can visit, or good source material, it would be greatly appreciated. If you have suggestions of your own, I'm open to them. Thanks.

Monday, May 1st, 2006
12:50 pm
Well once again I am back to my routine of playing DnD Friday and Saturday nights :) Thought I give a little run through of what happened.

Friday Night: My Campaign
The players have just returned from a little side mission helping the local weapon smith obtain a rare ore for a weapon he is creating. Once back in town the high Chancellor contacts the group and assigns them an important mission. There are 7 outposts stationed all over the land that produce the evil taint that engulfs the land in shadows. If they can somehow destroy side outposts the land may begin to return to normal. So they raid Outpost 1, Ninja almost dies thanks to his player knowing nothing about playing a Ninja -.-, the kill the outpost master....well he killed himself with a really bad fumble -.-, so that is one outpost down. We stopped shortly after they reached the valley leading to the second one.

Saturday Night: Harry's Game
After being transported to another world is seemed with my character and the rest of the party having a huge case of amnesia we were brought to a town of kangaroo people O.o and told we were summoned to kill "outsiders" who are randomly attacking their town. They give us weapons and armor and send us on our way. When we arrive we find versions of ourselves standing in our way...with our normal weapons and equipment. So one at a time we fight our counterparts, everyone but Beth and I lose ^^. Though my victory did not come without a price....two daggers into my eyes so I am blind, but because I won I have my memories back and as a special added bonus I can see in a full 360 degrees (I am Neji from Naruto O.o) only thing is that I can only see life lol.
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